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The UX of Job Rejection Reversal

You don’t fail until you stop ⛔ trying.

It is common nowadays to apply for 100+ jobs, get interviewed by 20 companies, and then get offered ZERO or one job in the best scenarios. Just in this example, there are at least 5 /19 companies that might have been the candidate’s dream job company. The best part about these 19 companies is that the candidate got a face-to-face interview with one or more team members at these companies and then got rejected. These companies that shortlisted this candidate are different; they bet on the candidate and then decided to move in another

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Practicing consistency for 2021

Don’t stop until you’re insanely proud of yourself.

I can’t believe that I am still analyzing my efforts from last year. 2020 was an insanely great year, to be honest. I decided to be consistent at doing various things, and no matter how hard I tried, I failed miserably at every one of them. It sounds quite disappointing, but the best part about putting consistent effort in any direction results in insane success and unfathomable resilience.

Let’s take a few examples of consistency I have considered for 2020–21 —

Exercise — HIIT exercising daily for 15 minutes, 365 days a year can result in a fitter

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AI/ML: Design gamification behind Grammarly insights

How Grammarly engages with users while respecting user privacy

Grammarly is no longer the new kid on the blog. It makes its users writing better than it actually is. It is easy to install and checks for grammar horrors on every word that touches a web-editing interface — like emails, documents, essays, message texts, and scripts.

Screenshot of the tone goals dialog in Grammarly

One of the most interesting features that Grammarly has is the tone of writing. A user can easily set the tone and audience of their writing to make better suggestions. We’ll discuss how a tone gets detected at the end of this article.

Grammarly also

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50+ Design, leadership, hiring, and startup learnings from last year

Start — Stop — Continue from 2020

I always keep a running journal of things that I come across on social sites and valuable links shared by friends or colleagues from my network. Here’s a list of 55 notable learnings that I want to keep in mind as I roll over to the new year of 2021. I have divided the list into design, leadership, hiring (hiring/getting hired), writing/communication, and relaxation for ease of reading. Scroll below to see the entire list of learnings from the year 2020.

Design and being a designer“Design doesn’t happen in the deep, cold vacuum of space. Design happens in the warm, sweaty proximity

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Research

What does it mean to be a UX Researcher after Bootcamp?

Designers transitioning into a full-time researcher role need support more than ever.

Design professionals and design Bootcamp students are clueless about the ins and outs of UX research. Some of these design professionals can hire and expand their teams, but they never consider bringing a UX researcher into their design cycle since they know very little about what they do. Often they are looked at like design practitioners that are meant for only big corporate companies and might lead to waste of cost critical resources. This article highlights some of the key decisions and things that UX researchers tend to perform but

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Logo Casestudy: Cell Stress & Immunity (CSI)

Logo emotion graph and progress

Breakdown of how CSI logo was brought to life

In early 2020, I was roped in to design the Laboratory of Cell Stress & Immunity (CSI) logo, a part of KU Leuven (Belgium), Department of Cellular and Molecular Medicine. I have always ever designed logos for tech startups, and this was the first time I was about to jump into designing something that is well out of my comfort zone. But having a fair bit of experience and interest in logo designs, I decided to trust in the process and go one step at a time while working with

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Are whiteboard exercises dead?

Take home design exercises vs. in-office whiteboard challenges.

Hiring designers is a big responsibility and can also be a tough task for hiring managers and folks who are trying to be hired. One of the stages during a product designer or researcher hiring is solving or unwrapping a complex user or business problem. Companies like to call it a design assignment or a take-home exercise since designers are expected to solve the problem after their day job and submit the solution in 2–3 days.

This selection process stage easily makes designers get cold feet because of the increasing scope of design exercises. Based

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