Categories
Virtual Reality

UI/UX: Designing for AR & VR

View the original post Understanding augmented reality, virtual reality, and designing for AR/VR experiences. Continue reading on UX Planet »

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General

UI/UX Design: Removing Core Features

View the original post A UX anti-pattern, and nightmare scenario that can quickly get out of hand if you let it. Continue reading on UX Planet »

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General

UI/UX Design: Effective Time-boxing

View the original post An absolutely genius hack that can make just about every activity more productive. Continue reading on UX Planet »

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General

UX Design: What Exactly IS UX?

View the original post Working to find clear definitions for a field that is incredibly broad, and only getting broader. Continue reading on UX Planet »

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General

UI/UX Design: Project Switchboards

View the original post How to keep your separate projects on track in a simple, easy, democratized fashion. Continue reading on UX Planet »

Categories
Portfolio

UI/UX Design: Quick Tips About Your Portfolio

View the original post Some things every designer should know on how to improve their portfolio and massively boost their chances of getting hired. Continue reading on UX Planet »

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General

UI/UX Design: Cake Now, Cake Later

View the original post The importance of designing for both instant and delayed gratification to garner higher engagement. Continue reading on UX Planet »

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General

UI/UX Books: “Sprint,” my Honest Review

View the original post My dead honest review of Sprint by Jake Knapp, how it can help you, and why you might want to check it out. Continue reading on UX Planet »

Categories
General

UI/UX Design: The Core Principles of Value

View the original post How to get to the root of your UX discovery to design better products and experiences. Continue reading on UX Planet »

Categories
General

UI/UX Design: Positive Behavioral Manipulation

View the original post A quick and dirty overview of how to compel users to act towards their own benefit. Continue reading on UX Planet »