Categories
General

Being a UX’er in a large organisation

View the original postTL;DR — Working as a UX designer in a big organisation is tough. Such places are slow and cumbersome, and changing direction can take a very long time indeed. It takes a lot of diplomacy and people skills, as well as hard data — but it can be done if you are prepared to assume the […]

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Prototyping

Prototyping 101: We lost our coder

View the original post TLDR; When prototyping, we’re always working with a given set of constraints. When these change, like e.g. when a team member leaves, this… Continue reading on Prototypr »

Categories
General

Sketching 101: exploring the solution space

View the original postTL;DR — Sketching is the ideal tool when you want to explore possible solutions to a design problem. But: It doesn’t just visualise ideas, it is actively a part of creating them. As such, the act of sketching is a must-have tool in your design toolbox. It’s important, damn it! Photo by Amélie Mourichon on Unsplash […]

Categories
Prototyping

Prototypes 101: Set yourself up for iteration (a failure story)

View the original postTL;DR — Prototypes are created because you need to find the answers to design questions. As soon as you have one answer, it sparks new questions and ideas, and so you may need to iterate on your prototype so that it embodies these new questions for your next test loop. That’s why it’s important […]