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Prototyping

Prototyping 101: Asking the right questions

View the original postTL;DR — Prototyping is a tool that can help you answer questions. But not all questions are worth answering. Some have already been answered and you just haven’t done your research. Others aren’t worth your time — so consider what questions you ask through prototypes. Photo by Linus Sandvide on Unsplash Prototyping is good, right? Well — not inherently. […]

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Prototyping

Prototyping 101: minimum viable effort

View the original postTL;DR — for a prototype designer it’s a valuable trait to not polish work beyond the threshold of “good enough”. Prototyping is a series of steps towards a larger destination, and wasted time on an individual “step” makes it less likely that you will ever reach your destination. Photo by Brian Mann on Unsplash I’m […]

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General

Sketching 101: Failing forward

View the original postTL;DR — creativity is a process of walking through a bunch of “no’s” before landing on a yes. Whenever we try to create something new, each failed attempt is a stepping stone forward towards success — and sketching is one of the ways we make those stepping stones. Photo by Shawn Sim on Unsplash Supposedly, Miles Davis once […]

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General

Sketching 101: Fidelity

View the original postTL;DR — it makes a difference whether your sketches are rough or polished. Because of the time you invest and because roughness (low fidelity) encourages ambiguity and possibilities, where polish (high fidelity) supports decision making and locking things in. Photo by Danae Paparis on Unsplash A kind of .. “technical” aspect of sketching has to do with […]

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General

Being a UX’er in a large organisation

View the original postTL;DR — Working as a UX designer in a big organisation is tough. Such places are slow and cumbersome, and changing direction can take a very long time indeed. It takes a lot of diplomacy and people skills, as well as hard data — but it can be done if you are prepared to assume the […]

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Prototyping

Prototyping 101: We lost our coder

View the original post TLDR; When prototyping, we’re always working with a given set of constraints. When these change, like e.g. when a team member leaves, this… Continue reading on Prototypr »

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General

Sketching 101: exploring the solution space

View the original postTL;DR — Sketching is the ideal tool when you want to explore possible solutions to a design problem. But: It doesn’t just visualise ideas, it is actively a part of creating them. As such, the act of sketching is a must-have tool in your design toolbox. It’s important, damn it! Photo by Amélie Mourichon on Unsplash […]

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Prototyping

Prototypes 101: Set yourself up for iteration (a failure story)

View the original postTL;DR — Prototypes are created because you need to find the answers to design questions. As soon as you have one answer, it sparks new questions and ideas, and so you may need to iterate on your prototype so that it embodies these new questions for your next test loop. That’s why it’s important […]