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Prototyping

Prototyping 101: Asking the right questions

View the original postTL;DR — Prototyping is a tool that can help you answer questions. But not all questions are worth answering. Some have already been answered and you just haven’t done your research. Others aren’t worth your time — so consider what questions you ask through prototypes. Photo by Linus Sandvide on Unsplash Prototyping is good, right? Well — not inherently. […]

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Prototyping

How to Create a Product Prototype and Set Your Business for Success

View the original post Table of contents What is a prototype? 4 reasons why you should build a product prototype 1. Finding your product-market fit  2. Adding value for users 3. Attract investors 4. Refining your designs  Tips to effectively approach prototype development Agree on initial requirements Figure out what you want to achieve Remember […]

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Prototyping

Prototyping a HIIT timer in Origami Studio

View the original post …Gym kit optional 🏃🏼‍♀️ Ever used a generic HIIT timer and have forgotten which exercise is next in the round or when the workout is nearly over?! 🥵 Here’s how to create your very own HIIT timer in Origami Studio that can be used on your mobile or tablet devices! We will look […]

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Prototyping

Prototyping 101: minimum viable effort

View the original postTL;DR — for a prototype designer it’s a valuable trait to not polish work beyond the threshold of “good enough”. Prototyping is a series of steps towards a larger destination, and wasted time on an individual “step” makes it less likely that you will ever reach your destination. Photo by Brian Mann on Unsplash I’m […]

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Prototyping

What Is a Prototype: A Guide to Functional UX

View the original post Prototyping is one of the most critical steps in the design process, yet prototypes still confuse some designers and project teams. A common misconception is that some designers refer to mockups as prototypes—which can confuse those who know otherwise! Prototypes are also not a series of sketches or a pixel-perfect prelaunch […]

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Prototyping

Paper Prototyping: The 10-Minute Practical Guide

View the original post In the high-tech digital UX design world, pen and paper are still the preferred choices for fast low-fidelity prototyping. Contrary to assumptions, UX teams spend a lot of time away from the computer, writing on sticky notes, whiteboards, notepads, and adding annotations to paper prototypes. The more planning and preparation designers […]

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Prototyping

The Ultimate Guide to UX Prototyping: What Tools To Use, How To Get Started and What Not To Do

View the original postUX prototyping is a way to explore ideas in an interactive environment, typically using software that lets you prototype the interface and simulate its function. It can be used for many purposes, such as validating user experience concepts or generating feedback from stakeholders before investing time in coding — which means it is crucial […]

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Mobile Prototyping

5 Tips to Create prototypes for Mobile Apps

View the original post With the massive range of smartphones and screen sizes, creating and testing prototypes for mobile apps is a critical part of the design process. UX teams must thoroughly test designs and resolve usability issues before handing the final drafts over to engineering. Developing an app is a time-consuming and expensive process. […]

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Prototyping

Rapid Prototyping Process and Fidelity: A 10-Minute Guide for UI and UX Designers

View the original post Prototyping is the cornerstone of the design process. Without prototypes, research teams have no way to validate designs and user flows during testing. Rapid prototyping accelerates the prototype phase so UX teams can push final designs to engineering teams faster.  As Facebook Mark Zuckerberg once said, “Move fast and break things!” […]

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Prototyping

Prototype vs Wireframe vs Mockup – What Are the Differences?

View the original post A successful UX project relies heavily on testing to achieve a project’s goals and objectives. Wireframes, mockups, and prototypes allow designers to create blueprints and models of the final product for usability testing. The problem is that many people use wireframes, mockups, and prototypes interchangeably, when in fact, they’re all different […]