Color and Universal Design

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<p class="author">By <a href="">Steven Hoober</a></p>

<p>I rarely talk explicitly about accessibility—<em>not</em> because I don’t care about it, but because accessibility must be so well baked into the overall design process. Plus, there are so many overlaps between accessible design and the concept of design for everyone in every context that my basic design principles and detailed guidelines more or less cover it. On projects, I actually avoid discussing accessibility specifically because I think it tends to lead to project teams’ creating accessibility features, which of course, are all too easy to descope, so teams might never get around to implementing them.</p>
<p class="sub-p">Mobile—and the related trends of using tablets and notebook computers in every environment—has made discussions of <em>universal access</em> even more important. Instead of thinking of disabled rather normal people, it is best to think along the lines of everyone being at least sometimes <em>temporarily disabled</em>. Although much temporary disability is the result of physical conditions, illnesses, or injuries, it can also be the consequence of environmental conditions. For example, sunlight might be coming through a window and glaring off a screen, making it hard to read and colors difficult to differentiate. <a href="" class="read_more_link">Read More</a></p>