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Transforming 3D Experiences for 2D Screens

Designing Augmented Reality for Headsets vs Mobile

Co-authors: Hannah Nye, Victoria Claypoole

If you’re lucky enough to work in an industry that’s beginning to grasp the importance and possibilities of Augmented Reality (AR), then you already know that designing for it is a similarly challenging and rewarding experience. However, not all AR is created equal; there are vast differences between optical see through (headsets) and camera see through (mobile/tablet) form factors. Headsets provide a richer and more immersive experience than mobile devices, but until they become more obtainable for the average consumer, mobile AR will be the primary way most people experience the

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