Usability insights gathered for designing AR apps
For some time, I wanted to explore this new medium of interaction, understand its UX implications, and see how we can design an AR or Augmented Reality experience.
During the lockdown Phase of 2020, I have spent a few months researching, reading, analyzing this new form of interaction, and all of those efforts led me to create an AR-based mobile application; thanks to Unreal Engine 4 and ARCore, called SpaceNest AR to understand what it means to operate in an AR environment and how we can develop it.
To understand its UX implications, I have tested this app
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